An independent studio building rendering tools for Unity and quiet, considered games about the spaces people live in.
Frosted glass and blur for UI and 3D, native to Unity 6's RenderGraph. Six algorithms, one shared profile system.
A single-algorithm, single-component version for smaller projects. Planned as a follow-up release.
A grown-up decorating game about turning empty rooms into places worth living in, one considered choice at a time.
Early concept work. Not casual, not dark — somewhere quieter in between.